Let's start. After you install Vue and try to import Poser scenes, objects, etc. the program will ask you to specify a folder where your Poser executable file is, you'll have to locate that folder, it can change depending on the version of Poser you use. I use Pro, therefore, my file is C:/Program Files/Smith Micro/Poser Pro (in other versions change Smith Micro for Curious Labs or e-Frontier). Once there, you only have to double-click the icon that looks exactly like the Poser icon on your desktop (the .exe file). It may ask some questions depending on your PC performance and/or video card. Ready, now you can import Poser stuff to Vue.
All right, to start,
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This leads me to a really cool feature. If you don't like something in your scene once inside Vue, you can open it in Poser (you don't need to close Vue if your system can handle it), do all the necessary changes in Poser (pose, Mats, hair, clothes, etc.), save it and Vue will ask you automatically if you want to load the new changes, just say yes and it'll repeat No. 4 and 5, and voilá, the scene will update.
Note: Vue is a very whimsical program and it will crash with any provocation, so, try to save your progress as often as you can. Also, if you have a very heavy scene in Poser, say, 3 or 4 human figures and props, try to save the figures with their respective props as different scenes and load them into Vue separately.
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No. 1, 2, 3 and 4 are your preview screens. 1 is from the top, 2 is from the left side, 3 is the front view and 4 is where your scene renders when you click "render" (I'll get to that later). Each window has a small camera icon on the top right corner, this allows you to render each individual screen so you can see if everything's going OK. You can left-click over any of them to activate it (the top bar of the screen you select will turn blue), and you can use your mouse wheel to zoom in or out on any of these four screens. No. 5 is where you get a more accurate preview, it updates after you make any change to the scene. This takes resources, so, you can turn it off by right-clicking over it and unchecking the Auto update option.
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In this image I selected the camera (No. 1) to show you that you can move it just like any other object. The pink dots in the top, front and side viewers show the camera's field of vision, and there's a line in the middle that shows you the center of the field.
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Before I go into No.4, I'll add that almost all of the buttons in Vue can be left and right-clicked with different results, right usually brings up menus, so, experiment on all of them.
OK, the buttons in No. 4 add different things, from water to planets (for the background) to plants and trees. Just go ahead and try them all.
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In this image I right-clicked the Tree button (No. 1) and I got that window. You can see that you have a lot of options for plants, trees, bushes, etc. You even have underwater plants. Go crazy and experiment with anything you want to put into the scene.
I selected a huge Baobab tree (No. 2) by double-clicking on it.
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Note: Some atmospheres take more time to render than others, while some may take seconds, others take hours. Keep this in mind.
You can see in No. 3 that I chose a sunset. This didn't help my tree shade situation. What do I do now? Well...
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Go to the Object tab (No. 1) and then to Add light, this opens a submenu where you have 6 different light options. I'll choose Point light for this. Immediatelly after this, you can see your new light in all your preview windows (If the light appears out of the camera's field of vision, it won't appear in the main preview window).
As a default, all lights have the Enable flares option active. To change this, right-click said light on the list on the right, then go to Edit object (No. 3). This brings up another menu (No. 4).
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No. 2: Use this to Enable volumetric lighting. If you check the Show smoke and dust option, you can get very cool effects, like the light beam entering the church on the image at the very top of this page, under Believe.
No. 3. You can Enable or disable shadows. This has a lot of different uses, I'll leave that to your imagination and creativity. In No. 4 you can decide what the light will influence. This is good when you just want to make an object stand out above the rest. In 4-B I checked (not in this image) the Only objects marked below option, and then I only checked Ozz Tutorial.
For this image I also disabled the shadows in the Point light I created, this allows me to make Ozz stand out above the tree without affecting the tree's shade.
Let me make a pause here to remind you to SAVE YOUR WORK FREQUENTLY!!!
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Once again, go to the Object tab and then to Add water (No. 1). This will create a whole infinite plane of water, good for the sea, bad for a pond or a pool. It will appear at ground level, you can move it up or down, depending on your picture's needs (No. 2). You can also change the water's material (No. 3) and choose from all the different types of water you get in the menu (No. 4).
I'll add another note here: Water usually takes a long time to render, and some types of water more than others. Just something to keep in mind when you work with water.
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I chose Animals and then a cool whale. I had to resize it, so, I selected it (No. 3) and did what I explained before. and I also decided to delete the tree and the blackboard and moved the wale to the back (No. 4).
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This is where it gets interesting: Rendering!
Take a look at the camera button on top (No. 1). If you left-click it, you will render your image in the main preview window (bottom right), but since the Preview preset is the default, this will be done in a fast, not very detailed way (you can do this as many times as you want to from begining to end). If you right-click it you get an options menu (No. 2). This is an important menu, rendering time, picture format, size, resolution, etc. depend on this menu.
On the top left you have the Preset render options. Preview is the default option, as I just mentioned. Final gives you more detailed renders, and the quality increases as you go down to Broadcast, Superior and Ultra. You also get custom User Settings.
I'll skip down to Render destination. I always check the Render to screen option. This allows me to see the renders in a separate screen, not in the main preview window. I won't go into the rest of the options, you can experiment with all those, specially with the Picture size and resolution options. Aspect ratio is fun to play with.
Once you click Render you get a separate screen where the image is rendered and a smaller screen that tells you the progress and how long it will take for the image to be rendered (No. 3).
When the image is finally rendered, you get a Post render options menu (No. 4). This is fun to play with too. You can choose not to get this menu automatically, if you don't see it right away, click the button in No. 3-B. Here, you have some of the options you have in Photoshop, like Explosure, Hue, Brightness, etc. Click preview to see the changes in the image before saving them, and OK to apply them to the image and save the changes.
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This is it for this tutorial. I hope I wasn't too confusing. This should get you started, and I know you'll master it in a second.
Vue is a really fun program to play with, easy to use, a really cool partner for Poser and has really professional (I think) results. I hope you have fun.
Thank you for reading this far down. And when you discover cool features that I didn't mention here, be sure to let me know, cuz that means I don't know about them. :p
One more thing: SAVE FREQUENTLY!!!
Here's my final image.
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